State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · July 2022

Top 5 High Fantasy Games on iOS in Chile for Q2 2022

In Q2 2022, the top high fantasy games on iOS in Chile showed varied performance in terms of downloads, revenue, and active users. Sensor Tower provides detailed insights into these trends.

Top 5 High Fantasy Games on iOS in Chile for Q2 2022

During the second quarter of 2022, the top five high fantasy games on the iOS platform in Chile exhibited diverse performance metrics in weekly downloads, revenue, and active users. Here’s a detailed look at how each game fared, based on data from Sensor Tower.

Clash Royale from Supercell saw its weekly revenue peak at approximately $38K in the first week of April before experiencing fluctuations throughout the quarter, ending with around $11K in the final week of June. Weekly downloads showed a declining trend, starting at 6.9K in late March and dropping to 3K by the end of June. Active users also saw a gradual decrease from 239K at the beginning of the quarter to 196K by the end.

Diablo Immortal by Blizzard Entertainment, launched in June 2022, generated about $16K in its first full week post-launch. However, weekly downloads saw a sharp decline from 19.8K in its launch week to 1.4K by the end of the month. Active users also decreased from around 18.7K to 10.4K in the same period.

Evony from TOP GAMES INC. maintained a relatively steady revenue stream, with weekly earnings hovering around $5K to $7K. Downloads fluctuated throughout the quarter, peaking at 2.4K in early May and settling at approximately 900 by the end of June. Active users saw a slight decline from 4.1K to 3.4K over the quarter.

Clash of Clans, another title from Supercell, experienced a peak in weekly revenue at about $13.8K in early May, with a notable increase to $10.6K in the last week of June. Downloads remained relatively stable, fluctuating around 1.2K to 1.5K weekly. Active users also showed consistency, maintaining around 66K to 72K users throughout the quarter.

League of Legends: Wild Rift by Riot Games saw its weekly revenue vary, peaking at about $6.7K in early May. Downloads remained steady, averaging around 1.2K per week. Active users fluctuated slightly but remained within the 16K to 17K range throughout the quarter.

For more detailed insights and analytics, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022